![]() ![]() Next, turn around and grab an explosive barrel. You grab the rivets after you exit the elevator. Start by placing trap rivets down on the right hole in the wall (see picture). You should collide with a wall and clip through the bottom of the elevator. During the ride up, drop the small item on your head over and over and push yourself towards the elevator exit. After you hit the elevator button, try to grab a small object with tele (you can use the pallet but idk how to do it that way). It is more worth your time to focus on easier tricks that save minutes of time. It is harder to do and only saves a few seconds. If you are just learning the game, you can skip over this trick. This will cause the dialogue to start sooner. If you missed it, reload the autosave and try again.Īfter you activate the lever, quickly run to the back of the room and look at the screens (see pic). ![]() If you did the skip correctly, the audio will stop playing and the door will open. I press "play newest unread diary" when the red line (see picture) hits the top edge of my screen. While loading, make sure you are holding forward because you need to be walking forward as soon as the level loads in. This setup starts as soon as Atlantic Express loads. ![]() may require you to slightly adjust the setup for your own run. Factors like reaction time, button press speed, etc. Important note about these setups: I am showing you the way I do these audio skips. "Frame Perfect" tricks may seem intimidating but we have setups that make them very consistent, so don't worry xD. If you do this, the audio will glitch FOR THE ENTIRETY OF THAT LEVEL. The way we do this is: You have to manually play a message (play newest unready diary) the same frame that a message automatically starts. We are going to glitch the audio messages so we do not have to wait for these doors. In Bioshock 2, some doors require audio to play before they open. So this is the first audio skip in the game. ![]()
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