![]() 141 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9Ĭreating a Map Using Interface Builder Creating a Map Using Code Handling the Events of a Map Pinpointing a Device’s Location Displaying Built-in Pins on a Map View Displaying Pins with Different Colors on a Map View Creating and Displaying Custom Pins on a Map View Retrieving Meaningful Addresses Using Spatial Coordinates Retrieving Spatial Coordinates Using Meaningful Addressesĥ. 87 3.1 Creating a Table View Using Interface Builder 3.2 Creating a Table View Using Code 3.3 Assigning an Event Handler to a Table View Using Interface Builder 3.4 Assigning an Event Handler to a Table View Using Xcode 3.5 Populating a Table View with Data 3.6 Receiving and Handling Table View Events 3.7 Using Different Types of Accessories in a Table View 3.8 Creating Custom Table View Accessories 3.9 Customizing the Appearance of a Table View’s Contents 3.10 Displaying Hierarchical Data 3.11 Effectively Managing Memory with Table Views 3.12 Editing and Moving Data in a Table View 3.13 Enabling Swipe Deletion 3.14 Grouping DataĨ7 89 90 92 94 99 100 103 105 110 112 115 124 127Ĥ. Getting and Using the Application Delegate Managing the Views in Your Application Creating Your Application’s GUI Making Your View Controller Available at Runtime Using a View in Your Application’s GUI Managing Master-Detail Views Managing Multiple Views Incorporating and Using Models in the GUI Implementing Navigation Bars Switching from One View to Another Setting the Title on a Navigation Bar Displaying an Image for the Title of the Navigation Bar Creating and Managing Buttons on a Navigation Bar Removing a View from a Navigation Controllerģ1 33 35 37 39 41 48 50 54 61 62 63 64 69Ģ.15 Manipulating a Navigation Controller’s Array of View Controllers 2.16 Incorporating a Tab Bar into Your Application 2.17 Pop Up Additional Information over iPad UI Elementsģ. 1 1.1 Implementing and Using Custom Objects 1.2 Allocating and Initializing Objects 1.3 Defining Two or More Methods with the Same Name in an Object 1.4 Defining and Accessing Properties 1.5 Managing Properties Manually 1.6 Reusing a Block of Code 1.7 Communicating with Objects 1.8 Invoking the Selectors of an Object Dynamically 1.9 Managing Memory with the iOS SDK 1.10 Managing Untyped ObjectsĢ. This book uses RepKover™, a durable and flexible lay-flat binding. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. iOS 4 Programming Cookbook, the image of an Egyptian mongoose, and related trade dress are trademarks of O’Reilly Media, Inc. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Indexer: Fred Brown Cover Designer: Karen Montgomery Interior Designer: David Futato Illustrator: Robert Romano For more information, contact our corporate/institutional sales department: (800) 998-9938 or Įditors: Andy Oram and Brian Jepson Production Editor: Kristen Borg Copyeditor: Audrey Doyle Proofreader: Andrea Fox Production Services: Molly Sharp Online editions are also available for most titles (). O’Reilly books may be purchased for educational, business, or sales promotional use. ![]() Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. IOS 4 Programming Cookbook by Vandad Nahavandipoor Copyright © 2011 Vandad Nahavandipoor. ![]()
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